Forza Motorsport 7: The OMGReview


Figuring out how to start these reviews is always puzzling to me, after all I’m not much of a reviewer, I’m just an avid player of the Forza series. In case you’re unfamiliar with my background (which is likely because OMGDrift is so fresh and so clean clean) I’ve been playing Forza Motorsport since the very beginning, I even used to ruin family vacations with the original Forza Motosport.  My Dad took me to Las Vegas shortly after the first game was released and I was insistent on bringing my giant Xbox and portable DVD screen with me. I talked to him recently about this and he said “I didn’t mind you playing the game, you just never actually seemed to race. You would modify your cars and try to get everything just right before racing. So I would just sit there and ask you when you were going to race!” My bad, Dad! I’ve been absolutely hooked on Forza Motorsport for the last 12 years and I’m happy to report that this one might be my favorite. There’s a TL;DR at the very bottom if you don’t want to read what I wrote in an hour. 

I know Forza Motorsport 4 is considered the holy grail among the drift community but I really believe it doesn’t hold a candle to the newest edition of the Forza Motorsport series. Yes, I’m so bold and edgy, I know.

I must have 300 hours on Maple Valley on FM4 and that muscle memory kicked in almost immediately. Sure, the pit wall has changed sides so you can’t drag the wall into the long sweeper and I am actually sad about that. Other than that, it’s the track I remember! You can still come down the hill, dirt drop, and throw it long towards the wall.

I actually had to stop myself from driving Maple Valley because I realized that was going to be the only place my photos were going to come from and you guys deserve at least a little bit of diversity in this drift-centric review!

So in an effort to learn more about the driving dynamics and AI, I entered myself into a four race hot hatchback series. I picked the Ford Focus RS and I was ready to go!

The AI was REALLY tough but they felt truly intelligent. I didn’t get blatantly run into, they seemed cautious entering corners, and only seemed to get aggressive when I got aggressive with them. Once I got out front of them there was absolutely no content.

Hands down my favorite battle came in the form of a nighttime Sebring race where it came down to the last corner of the last lap to finally pass the VW in front of me. I generally don’t road race in Forza (I race just enough to build drift cars) but this has sparked an interest to continue my career out and maybe even try it online!

I think you guys are really going to enjoy the new track at Dubai, like really really enjoy it. They have a mountain circuit configuration and I could spend all day hot lapping it. I really appreciate how wide it is, making it a little more forgiving than Fujimi Kaido. Although I would be totally cool if they dropped a Fujimi DLC, just saying!

Fun fact: my hatch has under 400 horsepower and is an absolute blast to drive. Every car (besides Hert’s Twerkstallion) has been well under 400 horsepower and I’m having way more fun with less power.

The return of Mugello is absolutely welcomed, it’s been a blast remembering how all these tracks drive.

The return of Mugello + Rocket Bunny E36 + BBS = a damn good time.

After I had driven Mugello I was itching for some more road racing and Dubai, so I found a series that combined the two!

I just want to point out how slide happy everything seems to be in Forza Motosport 7, it’s not that it’s easier to drift, cars just hold angle more.

After having the realization that I was able to drift just about everything, I decided to buy a Miata and see what it could do at Suzuka West with no tuning and no upgrades. No surprise guys, it shreds!

After seeing how well the Miata drove Suzuka West I had to quickly build an S15. My go-to car on Suzuka West on FM4 was the Top Secret S15 so this felt right. I decided to give myself 666 horsepower and just chuck it at the first corner, it totally basically kind of worked.


I’ve rambled more than enough, here’s a quick list of my thoughts.

  1. The physics feel fantastic and while they aren’t as forgiving as FM4 I feel like it’s a HUGE improvement over FM6. All the cars have a greater sense of weight and speed which allows you to actually get to predict what the car is going to do.
  2. The customization is exactly what we’ve all been waiting for, like seriously.
  3. The return of drift favorite tracks is a huge bonus, Maple Valley is just as good as it was before.
  4. If you’re on here, I’m telling you it’s worth buying for the drifting. If I’m wrong don’t get mad at me but I personally love it.

  1. Beetfarmer89
    October 6, 2017 at 4:27 am — Reply

    The auto kick from party chat to game chat is stupid. The homologation system completely ruins building and tuning cars for racing. There is no drag or drift online public lobbies anymore.

    How do we keep moving backwards after every game?

    • Robert Robinson
      Robert Robinson
      October 12, 2017 at 11:52 pm — Reply

      To clarify, you don’t get kicked from your party when joining a multiplayer lobby, but rather, your chat channel automatically changes to the area you are likely to encounter other players with whom you are connecting. A pretty minor inconvenience for those wanting to stay in party chat, in the grand scheme of things. The Homologation system only simplifies a system that was already in previous iterations but better encourages its usage. But if your heart, like my own, is set on having your own hands on every part that is applied to your car, that option is still there as well. As for the missing lobbies, I can’t say I really fault them for either of those either. Drag lobbies were kind of pointless when everyone is running the same hack-mod super-sprite to get unrealistic ETs in hopes to edge their way into the top of the leader boards with countless other nearly identical times. The drifting lobbies were plagued with issues as well, as the drifting was based on points and you’d inevitably have people shouting at each other for breaking combos or trolls racing to the finish so everyone ends up with a DNF. The best drifting was always held in custom race lobbies anyway so I can’t really say I miss the Drift hoppers either.

      Really what it comes down to though is this, the team at T10 are constantly trying to rework a proven formula to provide a better product than the last, and some times that means trimming the fat or reworking features that they see as un-needed, under-utilized or simply not helping the progression of the series. In all of this constant re-invention, it’s not possible that every user is going to be 100% satisfied, but it’s hard to deny that this game is easily the best Forza to hit the current gen XBOX, even with the omissions of a few features that some users are sure to miss. And if you disagree, the good news is you weren’t forced to surrender your previous Forza games in order to move on to the next. I know I still fire up FM4 from time to time for all the nostalgic feels, and you’re welcome to do the same.

      • Beetfarmer89
        October 13, 2017 at 12:17 am — Reply

        T10 is improving the game, I agree. The feel of speed and the sensation of driving is better in FM7 that any other Forza to date. I like the new economy and loot crates. I actually have something to spend my money on now. The Homologation system is completely new. The Homologation forces your car into a pre-accepted car list. Gone are the days of an A-Class player built Honda Civic Type R going wheel to wheel with a Ferrari F40. And to be honest, I don’t even know if it’s Forza that made the decision, or if they were pressured by the car companies themselves. I can imagine Ferrari wouldn’t be too pleased to see a Honda putting up better lap times than them. Either way, I miss the “run what you brung” atmosphere of class based lobbies.

        Also I agree the best drift lobbies are private created lobbies. But I’ve got a dozen or more people on my friends list that I met in Fm5 and Fm6 online points drift lobbies. It’s also where I often took my new build and tune for a shakedown. I will miss online drift lobbies.

        There are community features that are missing that are holding the game back. User created public lobbies is a big one. Tuning in between multiplayer races is another big miss. The livery editor has been in need of a rebuild for years now to fix known bugs and issues that have plagued the editor since FM5. The camera being tied to the car by a string instead of the free fly drone camera from the Horizon series.

Leave a reply

Your email address will not be published. Required fields are marked *


Forza Motorsport 7: The OMGReview